Hi guys! Our first product in the Substance Tools Fastener suite is now out: HEX HEAD FASTENERS! You can choose between: - Substance Tool version. or - Multi Tool Pack, which includes: · Substance Tool · ZBrush insert multi mesh for baking and rendering. · Full alpha set · NDO alpha template…
When I use the Maya Mesh>Mirror tool, after using any other modeling tool, the pop-up control window will appear as the previous tool used instead of the Mirror tool. I can still activate the mirror options pop-up window from the menu and work around it, but I'm just curious as to why this is happening. If I open Maya and…
I've used Silo since 2004. I like the new primitives introduced in 2022.3. Silo 2022 implements Pixar's OpenSubDiv among other things: Version 2022.3 Added new Gear/Wheel primitive. Innovative settings for cog stride, spacing, and sharpness make this primitive useful for much more than just creating gears and wheels. Added…
You've got some good stuff, especially considering you're 19, D1ver, and you seem like a pretty cool dude to boot, I think you've got a good shot at making it if you keep with it. Wish there was some specifics i could say about your art to help you focus on a weak point, but it's all "pretty good". In general i think you…
Hm my post was kind of lost in the other thread.. Anyway: This looks really cool. The metal work on his tools could need some more love though. Do you mind to tell how you tackled the hair / beard?
Looking good, that tex tool is pretty cool. Looks like her hair curls under though, your curls out.. And the concept there on the left has a long skirt (on one side), but the movie shot the skirt is much shorter and less angle.
http://rd3d.com/dtools/ Works like Maya's built in tools but it's much faster and comes with a ton of nice features :) just what I'm used to. Check out the demo, its worth a try at least. Doesn't work with Maya 2016 yet.
Game is looking great. Love the Halo franchise and its cool to see 343's take on the series. Very excited for it. Lighting is looking great and I bet they have some sweet new tools to help with that, it was such a pain to work with on Reach hahaha
[ QUOTE ] the editor is bloody cool though. loads of stuff i want to steal and get our programmers to put into our engine [/ QUOTE ] MoP: if things go well I might just be helping out with that. At least on the tools side of things.
AverageAce: I beg to differ. Uv tools in Maya is shitty in terms of stuff like resizing your uvs into 1:1 scale but other tools are very powerful if you dig deeper into mayas tools as a lot of them a very hidden. being able to middle mouse drag a uv shell/island is very handy, whereas you cannot in max... etc. best of all…