Yes definitely. I think the reason a few of us never actually finished is because of the lack of structure. I myself have never done this before so I spent most of my time learning what I should be doing, than actually creating anything more than a blockout + 1 high poly. If maybe there was a method we could follow each…
If you've already got a few models done in 3d, you should be golden. A Saturday workshop really shouldn't be turning away passionate people who want a start. You're 14 and already have some 3d models done, i'd say you're already ahead of the curve :D . You're young, you got no one breathing down your neck, just do what you…
Ah, cheers. I've not actually read much on games workshop stuff, mainly just looked at pictures. Most of the ones I've seen of guys without helmets the heads weren't as extreme as the gigantism. I'd been focusing more on actual details as the proportions are piss easy to adjust (partucularly with Zbrush ). Anyway, did some…
Below are a couple of wallpaper versions made to represent my 360° art collection. I'd very much like to get some feedback on the actual 360° artworks / VR Backgrounds / 360° videos You can find the Interactive 360° gallery here on my #Artstation https://natural_warp.artstation.com/ a playlist of 360° videos on my youtube…
Hey Guys! I've been wanting to go back to posting on forums for a while now and think it's about time I get going with it. I recently graduated from The Animation Workshop as a bachelor of CG Arts, and am currently working on improving my skills as well as doing some freelance work here and there. I just moved back to a…
German armor divisions western front patterns cammo , variations of the used patterns durring D-Day and battle of France to the end in the heart of germany , rare patterns like octopuch and custom ambush as well as the 3 color standards that used between Summer 45 - May 45. The final summer version can be found…
Hello! Im yet another 3d artist guy trying to get a job in the wonderful games industry. Im therefore always looking to improve my skills and got word of this great site to learn new tricks and to showcase my stuff for c&c, so yeah, thats what Im doing. This is a supposed to be a sort of worn down Californian style service…
Hello anyone linking from Steam Workshop. I want to say thanks for the support and positive feedback (My user name on Steam is Zenchuck). I was getting good numbers of people looking at my items and I want to direct attention towards a game that some friends of mine are making. They are in the last few days on Kickstarter…
I dont attend any art/game design school so I never really learned much about environment art, so I'd really appreciate it if I could get the hard facts on what I need to improve on (whether it's the modeling, texturing, or environment art in general). It's been roughly a year since I started and I'm still torn between…
Hey guys, I was wondering what workflow people use to grunge up and chip away at realistic wood. I'm trying to detail the wood of a Martini-Henry, and I'm kinda lost as to where to start. So far I've got the base texture, as generated in Wood Workshop, and I've been taking chips and kinks from photos of wood and then…