About Our Project: Attention Environment Artists, We are seeking environment artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with 3ds Max, Photoshop (texturing), Zbrush (high->low poly projection techniques), experience using UDK and/or UE4 (I can teach you UE4…
I'm going to try my best and engage with some of the things posed in a good faith manner, even though these conversations tend to be kind of exhausting and go in circles. So just to get it out of the way here is how I generally feel about these conversations: Regarding appeal: It's one of those things that is ultimately…
What modeling application do you use? Luxology modo 401 (and XSI). What pluses and minuses does it have? It's very fluent, modeling is pretty straightforward and effortless if you think the tools. Minuses, well the non-node based "shader tree" is a confusing in larger scenes, but you will get accustomed to it. It's not the…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Its usually a don't ask don't tell approach that I have personally seen happening while contracting even for legitimate (registered) studios. To your question perhaps there may be a way for them to trace the origin of a file to its source and to the pirated software that was used, though usually its not the file that lets…
@BagelHero First of all, thank you so much for taking so much time and giving me such an extensive feedback! - I'll try to see what I can do regarding how friendly the website is to phones. - Regarding my Blog, I really have so much stuff to do at the moment, there is no change I will spend time updating my Blog. However,…
Asking about core hours just helps you figure out where their focus might be. Staying later than the boss, just warming a chair OR focused on the final result. If everyone leaves at the same time, it makes it easier for the culture of martyrdom to exist and easier for new people to fall into the trap of staying late just…
The best way to gauge where you stand on skill/quality is to compare your work to the games you play--or better yet, compare yourself to the artists who are currently employed in character art positions. Not being a character artist myself, I can't really suggest a whole bunch of tips or resources other than you need to do…
Hey Polycounters, my name is Thomas Beck - some of you know me already from my [Blender Developer Sneak Peek](https://www.youtube.com/channel/UCQB_JPnenWON0sB3QBoGx-Q) series on YouTube 📽, from my tweets on [twitter](https://twitter.com/plasmasolutions) or from my Blender contributions as a Blender core dev (like the…
Hey Polycounters! The itch to brandish the personal-art sword has again grown strong and I've been debating between one off out-of-comfort-zone realism props or a fun scene. The former is really the right choice, but right now I feel like I really need a soul-charger that I can crunch on after a day of work. So here's...…