hello, my 2 cents on top of the help given: island - does not look like the concept, does not have the mood. you see the rocks in the concept? there are colour shifts in hue and saturation. yours is just a flat out texture overlay with single colour and flat lighting. - work on the textures, and learn how to light the…
Unless you're absurdly good at what you do and you're only planning on working at super high end AAA studios, you're probably not going to get a job that's as narrow as texture painting or character sculpting without having additional responsibilities. That in mind, it's definitely a good idea to narrow your focus to one…
@apollo580: thanks! So regarding the tiling, this is normal the textures start off very small, this depends on the number of rows/columns chosen and the input/output aspect ratios and is also due to the fact that hair clump textures occupy a relatively small space (horizontally) in their own texture space. Once you have…
Hey guys, I just wanted to show something I had been working on about three weeks for a university assignment. I explained a lot of the circumstances in the YouTube description. http://youtu.be/fg4-HUQpNqo What I wanted to know is what would anyone like to see done with the Temple of Time area? I had a lot of fun just…
Welcome fellow Polycounters! As DOTA2 related contests are no more and final exams ongoing my brain demands FREEDOM. Thus, I have realised that there's one more thing that may or may not be nifty to polish. I present you zee awfulness, zee cruelty and zee madness of Scholar's Sentiment set for Templar Assassin. Steam…
http://www.bit-tech.net/news/2005/11/23/seti_cancelled/ while it hasnt been runnin on any of my recent comps, back in the haydays of napster this was also runnin full time. kinda sad to see something like this go.
In regards to only seeing your imperfections in your art. Get used to it, it's not unusual, It's that way for everybody. You spend so long looking at something you will always get to the point where all you can see are the problems with it. Thankfully, it's usually only you that notices most of them.
3Ds max for some reason when i pulled up 3ds max the "see through" is now a nasty ass dark green, im sure i did something to get it that way but...dont know what. so if anyone could help me get it back to normal it would be much appreciated Ive tried: Reset (top left corner) Reset (Custom User Interface) Revert to startup…
I want to first say I did a search on this issue and found one thread. http://boards.polycount.net/showthread.php?t=61548&highlight=marmoset+alpha It was mentioned that I need to have seperate meshes to get alphas to display properly, or am I misunderstand? When I tried this, I got the same result. Let me show you the…
I'm currently working on this planet generator for my physics sandbox space artillery game called Dots In Space. Here are some examples: It is done mostly inside a UE4 Shader/Material with lots of parameters that get randomized. Basically lots of mixing but only 5 textures, which are normal maps with greyscale which often…