Well he's saying that when he presses 0 that nothing shows up, so you have to assume he means the RTT options box thing. Try resetting to the default layout.
It doesn't *have to be perfect, mind you. For very quick retouching, it's already looking like a great timesaver. I'd love to have it for toying around with sketches, just fooling around with different layouts.
damn that's cool, and looks like it would help with city design too.....well atleast artistic city design, dont htink i would want to live in a city with a layout that complicated o0
Hmm have you tried UV layout? It's stand alone, and you can get a free trial since it's still in beta phase. http://www.uvlayout.com/index.php?option=com_frontpage&Itemid=1
I can't remember exactly, but I think using the EditMesh modifier lets you delete verts and edges quite freely without ruining the UV layout (except around seams). -caseyjones
Well, this isnt supposed to be anything but a map for me to see his outfit abit better. There wasnt any anatomical thought or any of that...just a simple layout of his clothing for me to better understand it.
Hi, I'm playing around with tesselation shaders in Unity 2020.3. I stumbled upon a problem - when I apply tesselation to i.e. cube, there are gaps on the edges of the mesh. Is there anything I can do to fix that ? I was thinking that maybe my UV layout is wrong.
Just started building my webpage and was looking for some feedback. Im still building the content, so I wondering what you guys think of the layout so far, before I get too far along. Thanks guys:) enodmi.com
Hey all, Been working away on a new portfolio any feedback on the site layout, colours and the actual work would be appreciated. One thing I'm worried about is the amount of work, is it enough to start applying or do I need more? http://cartyarty.com Thanks!
Use a non-square texture or split it down the middle as you suggested. That should be a relatively easy seam-fix if you split it, based on what material it is and it having a straight UV layout.