First select the root joint (the one that all other joints are beneath) Then in rigging menu category, -> Bind Skin (options) Bind to: Joint Hierarchy (all joints underneath the selected joint) Bind Method: Closest distance should do, but you could try heatmap as well. Then Apply and Close. This will do what you did…
is there a script out there that could make selected polys into circles? Like, it rearranges all outer verts in selected poly so that they are equidistant and equiangular?
Try this: Select the object you wanna move and activate Move Tool Select the handle on the X-axis of the Move Tool (red arrow), so it will turn yellow Press and hold V key. Middle mouse to move object on the X-axis to a vertex Ready
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…