Hey everyone, thanks for the kind words! All of these props are final in-game meshes rendered in Marmo 2. Depending on the prominence of the prop, I was allowed 1024 or 2048 textures. Tri counts vary, but obviously had to meet budget limitations for the Xbox One. Multiple Lods were created for each prop, and quality was…
???? It is perfectly valid approach. 1. Go To cgtextures. 2. Find textures. 3. Make it tileable. 4. Slap it on prop with separate materials. I can agree, that those photos need some processing, but there is really nothing wrong with using photos. I'm now texturing all my props using photos, single tileable texture and…
I'm going to go against the grain and suggest that trying to punch up some of the props/texturing in this scene would be a better move than starting something else - there's nothing profoundly wrong with your modelling, it's just your textures don't go very far beyond a 'base layer'. Seeing as you already have a completed…
Comin' along, especially considering a lot of these materials are "placeholder". Just a minor crit regarding the center pillars, they don't really fit the aesthetics of the scene. On their own they're great, love the subtle reflection on them, but the rest of the scene has a rounded nature to it with lots of curves and…
Could be cool! Too busy myself to jump in with a side project i'm working on, but here's my suggestion for the competition: Best prop category! Not everyone has the time to finish a full environment or they realize half way it's just not going to work out and maybe they'd rather just polish up what they have, or maybe they…
Hey! Your works look promising so far, but there is nothing really up to par just yet. I see that you can interpret shapes and model stuff with a decent amount of detail, but you need to push it further, at the moment the bakes on the props look very flat, almost as if there was no HP bake. The textures look very…
So I'm working on a project for school, we've been tasked with creating a modular building set which can be used to create several unique buildings (2 different buildings are required for the finished turn in) coupled with no less that 6 props to litter the scene at least two of which must have normal maps. I've chosen a…
Hi guys... let me introduce myself first. I'm Piotr and I've been working on my 3D skills for last couple of years, still searching for that entry level job in 3D. -not so brief introduction- My goal is to be a character artist, all the way until the last year I have been working on characters but could never get to look…
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Hey guys! I'm starting my first character(at a good level of knowledge and skills) and I'm having problem thinking the entire workflow for him. This character will have: armor, belts, weapon and some props. My problem is how do i tackle this. Sculpt the high poly character in zbrush->retopo->uv's->texture For the props do…