Sharing is fine, but if you're going to present something as a tutorial, walkthrough or lesson (and this is really just wishful thinking) then it seems sensible to put some thought into what you're going to cover, making sure you are experienced enough to go fully in-depth and/or answer questions later if it's that sort of…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
I'm observing some dark spots in some of the deep parts of the nose, too. Will take note of that in future renders. Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!
@Nosslak : I can't speak for Machin3, but ... I can confirm that one can definitely do that with the current version - and it doesn't even require adding these extra custom decals to the library, they can just live in your scene as a regular object (atlased plane) or as little precut labels. Merging any piece of flat…
Hi there. I live in stockholm so does the majority of the Swedish gaming hub, and also a ton of students trying to find the jobs. Our biggest companies are Starbreeze,Avalanche and Dice. and as well a vast majority of different studios from big to small. As it comes with internships in Sweden unless stated it is not paid…
A few things only exist on the layers they are created, like constraints and controllers. Which causes a lot of problems for people if they make changes after they've made layers. So for example if you're on the run layer and you make changes to the rig, those changes won't effect the other layers. You can also assign…
It is difficult to give advice to an unknown person in a tough life situation, take this more as an opinion rather than an advice. If I understand you correctly, you did apply already for jobs but rejected them due to the distance. Before applying for a job you have to relocate for I would first of all clarify if…
Hey Rashed, I think there is no way to deform that mesh without distortion. I would suggest you using a Path Constrain controller and one single chain link instanced multiple times. - Create a spline and apply a Normalize modifier. - Create a chain link and place the pivot on the axes center. - Apply a Path Constrain…
So basically you have to pose a low res mesh. Your sculpt should have multiple levels on subdivisions, not dynamesh. This could be achieved easily with a zremesher and reprojection. So it goes this way. Duplicate your highres mesh. Hide it. Apply zremesher to your copy and subdivide it a couple of times. unhide the highres…
That is perfectly normal for Biped, planted keys are anchored in world space and only really active on the base layer of animation. When you apply a layer it breaks that connection and enables you to move the entire animation to a new place or orientation, without it's feet being tied to the world place they where…