Hey all! Back again. I attempted some posing with the bad rig just to test it out. Even if it was a good starting point, I decided to start the rig over again like said previously, just to integrate the right workflow. So I reused the bad rig as a base, and made the needed changes, plus some additional bones for the Katana…
so this is a tell your rig thread? q9450 @ 3.2ghz 9800gt 8 gig ram (build myself 2 years ago for 1.2k) I really want to get a better video card and sdd drive
just trying to see if anyone out there might have an idea of an issue the team Im working with is having with importing character rigs and animations into an engine. When importing an original max character rig with animation into their engine there are no issues. When they use my maya, exported into FBX the model weirds…
Hi all. Hoping for some help regarding animations (Unity) when I have two different models using nearly the same rig. The models are horses so I'm using the generic rig in unity, not the humanoid (don't know if this makes any difference). I first modeled and rigged (and animated) the grey horse. Then I altered the model to…
Yeeha :) another eight hours, and I've done textured her clothes... Also added a necklace, and positioned a biped inside her ready for rigging. (apologies for the big pics, some of the relevant details disappear in smaller sizes)
oh, i succeeded alright, he was just so loosened up from the night before that you could back a big rig (optimus prime) in without scraping walls. i might even post pictures.
The torch to the right is not mine. I would have replaced it with a sword... but I couldn't find the original file that contained the pose. Those are the only parts of the model I actually like. There's a bit of a story behind this model and why I chose to only show what's above. But I really don't think it's something I…
Hi Guys, Posted this in the waywo forum, didn't catch anyones fancy, so I thought I'd post closer to home ;) I teach UDK at a vocational college in brisbane, australia and my big holy grail is to create a robust workflow for making very large environments in UDK. Here's what I got so far before I started adding trees:…
slipsius: use "Remove" to get rid of unwanted vertices / edges / edge loops - pressing "delete" will actually physically delete the geometry, which is usually not what you want. connect is the best way to add edge loops - if you want to put them into a ring just select one edge from the edge ring, then select the edge…