Glad it was helpful:D Here is update #23 I recorded my process and uploaded it on twitch Part 1: https://www.twitch.tv/baopow/v/101654904 Part 2: https://www.twitch.tv/baopow/v/101658619
Thank you, is this one good? "Dell SE2416H" - https://www.flipkart.com/dell-23-8-ms-full-hd-led-backlit-ips-panel-monitor/p/itmewnqh6ceezbgs?pid=MONEWNQH8NHZTAZG&lid=LSTMONEWNQH8NHZTAZGPGMDIK
Hi there, i am 23 and just started studying concept art. It's hard but i think i could handle it as well hehe ps: i also can check it from my blog Here are some pics i studying
Time extension! A few of you have brought up that 8 weeks will be really tight for you to complete your entry for this contest, and we’d hate to see artists not enter under fear of not finishing due to a lack of time. So, rather than extend the timeline towards the end of the contest we’ve decided to extend the contest…
seems like those ugly parrot raptors might be coming to an end. http://www.cbc.ca/technology/story/2007/05/23/science-dinosaur-feather.html or maybe not. http://scienceblogs.com/notrocketscience/2009/03/tianyulong_-_a_fuzzy_dinosaur_that_makes_the_origin_of_feath.php
Hi everyone. Been some time since my last post Here it is... 100% self-illumination: nonselfilluminaasdd....: Ingames: Comments and crits are welcome / img tags won't work for me D: wtf?
dur23 got a new job at a2m (arse 2 mouth) where he will be the new stunt dick at their office in quebec. so congrats sir :P a2m's website which hasn't been updated in years for some reason: http://www.a2m.com/
Hi! Just finished my new project! It was surprisingly fun to create this beast (maybe apart from baking, it was HELL)! Hopefully you will like it too! https://www.artstation.com/artwork/LzWJ5 for more renders
kinda looks like this plane. [ame="http://www.youtube.com/watch?v=w23NFvnXYOg&feature=related"]YF-23 Black Widow vs YF-22 Raptor usaf last fighter competition - YouTube[/ame]
i guess your best bet is to do something like james wild suggested. might be a good read for you too: http://blogs.unity3d.com/2012/03/23/shadowgun-optimizing-for-mobile-sample-level/