Though i'm sure you've seen many of these by now, I wanted to show of (and ask for advice on) the character model that i've spent the past few weeks making. The reason for it's creation is mostly because of my university module, but the main reason I wanted to get into modelling was in order to create character models.…
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
If you look at some models from some 3D model market place.. then you can see there are some very convincing ones with mostly only the nobs modeled as real geommetry and the rest is only "some simple boxes" if you choose that style which is mostly rectangular (or have only simple beveled/chamfered edges) then you can even…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Hello! I'm looking for a talented automobile modeler to make a couple truck bodies. You can use any software you like. You must be able to accurately replicate the exterior shape of a specific vehicle based on online blueprints and photographs. I dont need interior or drivetrain, only exterior lines/details, like this:…
I have been modeling for the last decade, but it's always been menial models, no high-res work. I've only ever dabbled with Zbrush and Mudbox, never diving into it deeply. Myself and my friends have done moderate work in Unreal Engine 4 and I enjoy the workflow, but I am wanting to up my quality and begin making normal…
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…
currently i am working on a model i will need to pose in the end, however where the joints are is tricky, do i model it as the image in a tpose with the cringe in the knee joint like the image or bend the leg and model it streched out and then bend it after posing in the bended shape? any help is welcomes
Hey Polycount Community! I’d like to introduce UV-Remap – a tool that allows you to edit the UVs of already textured 3D models. This is perfect for merging models with different UV maps and texture sets, or for freeing up space on UV maps to add geometry. Check out this 20-second video for a quick overview of UV-Remap.…