Hey everyone! This term I have an independent study class in which I am doing this mech. It is destined for the UT3 Engine as a character. I have really only gotten some of the blocking done, but I wanted to start this thread to get it rolling. My 2D skills are a bit rusty, so the concept is more of a guideline and i have…
The last ever piece of coursework for university I will do. Posting up for critique and criticism. The mech is based off of this piece of concept by Brian Lee: https://www.artbleed.com/digital-art?lightbox=image210r Thanks for taking the time to look through all these image, I would super appreciate some C&C. Especially…
So I just finished my two final projects for school and would love some critical feedback from you guys. Let me know the good, the bad, and what to keep in mind next time. The Old Tomb Based off a concept by my friend Kyle here http://kylesewnarain.blogspot.com/2012/10/ancient-bridge.html. This is only my 4th texturing…
Hello there! i'm currently making a mech for a unversity project and just in the process of baking my high poly on to the low poly, i will include the original reference compared so any opinions on how to improve my model/baking/rendering would be hugely appreciated :)
Hello, Polycount! I am working on a hardsurface modeling and texturing exercise and thought that some feedback would be great. I am creating a unique mech to expand my hardsurface modeling skills as well as provide a good basemesh to learn how to texture on. I have finished the blockout and will start on detailing it next.…
Hello, I am trying to improve my digital painting skills and have come up with this mech type droid. The head will actully be empty by the way, its just a shell to make the droid look humanoid to the enemy! I would love tips to improve and critique to help further my skills Thank you, bay
I am in love with both of the characters in Overwatch so I thought i would create a mash up of both! I then progressed onto highpoly I added additional parts to the upper section of the mech to help with the glide. Lowpoly I'm excited to push onto the texturing and presenting in Unreal Engine 4. C&C welcome.
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…