Hey thanks for the reply. The hands are separate elements/objects. I've detached them checked the scale, it's at 100. reset x form anyway,reattached them to the main model then reset xform to the entirety of the model to no avail. Could the hand topology geometry or pose be causing this (it's not the best). I can rig a…
Hey Shadacer! Anatomy is one of the hardest and most rewarding things to to study, keep it up! For a bit of feedback I'd start with the hand. Did you use reference from a picture or yourself? Is the hand mean to be a mans or a woman's hand? It looks like a males hand because the thumb bone is protruding more, but is good…
Update! -Added a window. All that's left is the door and the textures. I'll be making the door in Blender, because it's really hard to create small objects like door handles in ProBuilder.
Working on the same assignment as many of my fellow students. A hand painted nature scene, pretty low poly. Using Photoshop, 3DS Max and 3d Coat. Started off gathering reference, making a moodboard and painting some concepts, ended up with this: First stage is blocking out: I made some variations on leaves and grass, I'll…
I feel like you're thinking about this the wrong way. "Hand painted" is too broad a category to try and shoot for, and really isn't very specific. Hand painted could mean a lot of different things. Do you mean that you simply want your textures to be created BY having painted them by hand? Do you mean that you want your…
Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?
this really depends on what work the studio has to offer to a junior. IMO choose what seems more appealing to you and tailor your portfolio around that so that you get hired to do what you want to do, and if you don't get hired at least you'll have had fun. Realistically you will need both, and there are like... a small…
Hi guys. I am trying to get better at texturing models but it is so incredibly hard to do so. Some of these questions may not be related to 3d at all but I have a few questions that I could hope be answered. 1. Do game artists usually paint in the values for the texture of the models? I am guessing that when they do so it…
Greeting fellow Poly-counters! I've decided I want to add hand-painted textures to my skill-set. I am doing a low-poly tavern scene, and figured I'd start with a small prop to get gist of hand-painting. This is my first real try at it, so I'd love some critique! There's the tankard as is, with my WIP texture on it.…
UPDATE: Alright, so I needed a break from my Temple project for a bit and decided to do something hand painted and kind of stylized since it's something I haven't really done. The scene is going to be very simple and an arid environment. It'll be based around mining for gold. Any ideas for props or story/background are…