Long story short... started up a BRAWL entry (which can be found here), and after getting a little bit into it, decided that the piece would benefit most from working together with my good friend Eric Priestley on the concept art. Seeing as BRAWL is a strictly one man show, I am dropping out of the BRAWL competition and…
Hi guys, I want to enter the challenge, I hope to have neough time to finish it. I'm going to create ZED, and the skin is a mix between two of the existing skins with some redesign and new stuff. I also want to create a cinematic character, so, i0ll be working in the both of them during the contest. Here is a concept art…
Hello everyone:) I'm in! ...and I hope to make it in time! Final 1920x1080 (c) Roman Guro http://guro.com.ua Instagram: http://www.instagram.com/romanguro Facebook: http://www.facebook.com/roman.guro
I decided to make a mashup between Flash 8 and TF2. Thats what i'v got. I know that the stickman is pretty wonky at some times, however im a beginner to animating. Tell me the pro's and con's. :) [ame] http://www.youtube.com/watch?v=HsaZTy2plRA[/ame]
Hey there! I started a new prop. I wanted to make some cool new prop out of some interesting concept art. So I found in a thread here this concept: From Arixxle I'm using it to practice some more Zbrush, and then Substance Designer (from baking to full texturing). I'll be posting the progress here in the hopes of getting…
@Noren @Neox @Eric Chadwick Thank you guys so much for providing me with valuable feedback. it helped me complete my project. You can find the full project here : ArtStation - Verasia - The Seven Sorcerer Town, Manoj Ravish Please watch the Cinematic Video I made : Verasia - The Seven Sorcerer Town (Cinematic Video) -…
Sorry Eric but the Unreal Engine Marketplace price tells us "almost" everything we can expect and have to know about quixels price strategy. If this is not a bad joke, this is a brazen clap in the face to all your potential customers, especially after teddys long talk, we like to make it affordable for everyone. How every…
Some important info about using it... you have to be in a Perpective viewport and you have to be above the surface looking down towards the z=0 grid plane. So, it's kind of fiddly. Can save a lot of time though. Some details that might help you... ====================== From: Zola Sent: Tuesday, January 06, 2004 4:34 AM…