Hey, I'm fairly new to substance designer and I'm trying to make this shape for an embroidered pattern, My main issue is that currently, the different elements don't blend well together because I'm struggling to create the depth needed to get the overlapping to work. Is there a consistent workflow I could use in these…
Hey guys! Deus Ex: Mankind Divided really blew me out of the water with its excellent use of design elements and gameplay elements. I want to build a scene to pay homage to the excellent creativity and talent of Eidos Montreal. (not to say I'm anywhere NEAR of an artist they have there) I would love critique on how the…
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
Cylinder unwrap is pretty bad and unless you know what you're doing I'd not normally use it. For this, what you want to do is grab the entire element, do a planar unwrap then deselect it. Then select the bottom faces, do another planar unwrap and move that element to the side. I can't see what the top of your model looks…
Did i misunderstand ? If you have the uvs of let's say 3 same elements overlapped, select the uv of 2 elements and offset them of 1 unit in the unwrap and let only the one you want to bake in the 0-1 square.
Hmm i was wondering is it possible to obtain different render passes ( elements ) out of marmoset .. you like light pass .. specular pass .. etc etc like those we can get from 3ds max render elements window ..
I continue placing the metal decorative elements on the velvet of the collar. I create an Insert mesh Brush with different floreal elements and I place them on the mesh. It will help me when I have to create the ID map for the different material.
Edited : Ho got it .... I'm under 2016 ... Will upgrade to 2017. Sorry man and thanks for this. I was doing it by hand before .... Spliting hard edges than insetting element by element ... than weld ... Oh god in fact i love you.