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searching instances 3ds max

polycounter lvl 8
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Olli. polycounter lvl 8
can any of the maxscript wizards here tell me if its possible to have a script where you can select one element in an object, and then the script will go through the other elements trying to find a match, and then seperating the two elements in to two instances

currently i've got one big object, which is composed of a ton of small elements (which are all exactly the same, just in different positions) and i need to edit the topology on all of them.. doing it by hand really isnt an option, so does anyone have any ideas?

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