Your props are looking good but watch the scale of them. The block out is a good start too. You might want to add a bit more detail to ground geo (just a plain flat material) to get a feel of where the tracks lead, where the sand may pile up against the containers, etc. Don't have all the containers at right angles either.…
Hi everyone. I have a pretty newbie question.. was wondering if you can answer. So i just figured out that to do tileable textures when unwrapping, you need to add geometry to the model. Now what if i were constrained to 2 or 3 textures for an entire scene, were its got huge mountainous terrain... Adding all that geometry…
Hair curves and a cloth sim would give you the best result but if you don't have unlimited, you can still rig something up with active/passive rigid bodies. Create a bunch of poly cubes and make them active rigid bodies. Point constrain joints from the sheet skeleton to these cubes. Then create spring constraints between…
Hey there! I am trying to export my character to Unity 2021. I am using blender 2.90. My character is so simple like a PS1 character style (similar to doom or whatever) My goal is to create a Main character animation to export to Unity 2021 . But I got some question , to organize my workflow before expand my animations and…
Is there any way in maya 2011 to attach an objects (in this case a locator) to a motion path, but have the object's start location stay in place instead of being relocated to the start of the curve? essentially i have a series of locators that follow each other like a train, so i need to maintain the distance between each…
So this is a inbetween step (you can see the older version in the upper right corner). Again, a anti-matter container going into Dm-Quench ut2004 level (the level designer loves feedback BTW). After some good criticism from cgtalk and gauss, I found a way to make the joints solid, and now am adding machinery/powersupply…
Right now I'm using Unreal Development Kit (64-bit, DX11) version 9953. In the content browser, it keeps telling me "nothing to show, check your filters" I right click and click on "fully load" but still nothing. So do some versions of UDK not contain textures? If so then can I have please have a tutorial that shows how to…
Been working on the lighting. I created a tiling panel texture in Substance for the ceiling. Due to the constrains of working with 5 texture groups, I'm looking for a way to force Maya to repeat UV tiling across specific constraints on the UV layout (i.e. have my trees UV mapped to 0.0-0.5 of both horizontal and vertical,…
yeah I agree with the last four posts here. If you must time constrain yourself that much id at least give 2 days even for simple props...therefore you can finish it,post it up,sleep (while the polycount vultures tear it apart :) ) and then wake up and work on the crits comments. However yeah I don't agree with doing a…
Your idea works ok, but the bullets are off by a few degrees. Somehow the bullets and the dummy objects have to pass through the spline control points at the same time in order for this to work properly. I also tried placing a bullet on a spline in the middle of the chute and create two other splines on the left and right…