aw you guys *blush* LtEthe, right on. Yeah I would love to retexture this thing across 2 512 maps and make it asymmetrical, but I just didn't have the time. I spent minimal time remapping it. Though looking at the 2 textures I created, it would be pretty easy to spread it across to another 512. cheers youn guys!
956 tris, 512 textures 902 tris, 512 textures I could probably take a few more polys off by deleting more backfaces, but I'll leave it for now. Maybe I should have used a 12-sided cylinder for the bottle... might change that if it continues to irk me. I'm making a security camera next, hi-poly soon.
One 4096^2 is 64 512^2 textures. One 512^2 texture is already bigger than most peoples horizontal screen resolution for a mobile game. That's perfect if you are using them for some environments tile-ables. Are you really limited by the number of texture draw calls you can have? Time to bust out the texture atlas?
At our studio we model sections of the track first and then make sure they tile. Like say you make a 512 units straight part, one 512 45degree bend part and then snap them together. Bend modyfiers work wonders with this if you are using max. A tip would be to make the texture at this step so you can make sure they tile…
Thanks Daz. That tank almost got me my first real full time job at least two years ago so I sort of have a little love for it. The art lead of the team really loved it, but he felt my work was inconsistent. All the models are made to fit in RTS games except the Cute Tank. I do hate the very hard highlights on the M1 tank…
Either one, depending. As for texture resolution, there's a setting for it in max, but I think it caps at 512. Customize -> preferences -> viewports -> configure driver