Hey everyone. This will be my first official post on Polycount, I've always been a view and reader of the site but it's time to start putting myself out on the here for critique. There are so many amazing artists on this site that and I want to get advice from the best instead of relying on my usual group of critics. I can…
So I'm following a tutorial and I'm still new to Mudbox so I'm not sure if this is a really easy fix or not. Nor could I find anything about it other than people asking the same question on this youtube video page of the tutorial. So the tutorial I'm following is this: [ame="…
As the title suggests, I need to learn how to wrap a spline around a model, I have searched youtube for countless tutorials and they most of them do it the most stupid way (e.g. using a basic helix) I need to wrap splines around quite a few objects, I have seen people do it maya efficiently as hell. when I try to use…
Hey all you people, I'm still a fetus on this website but I thought this would be a fun thread to make to see how far you sexy hard working bad asses have come! : D Anyway post examples of how much you have progressed in periods of time, for mine It's this here dexter in 2013 when I first started doing digital compared to…
Hello everyone, We need to fill the position of programmer for a PC game we are developing. There is an experienced programmer on the team who has already done a lot of work, but he needs an assistant and someone to move the project forward. We are at the stage where we have a very carefully prepared design document and…
Hi! I'm working on a cartoon-ish game at the moment and we are using vertex color only to paint our objects. Most of the time, I'm colouring per face in 3d studio, so I can get hard edges in the colouration. It works pretty fine in max, but when it comes to export it as a fbx (or any other format), the face color…
Hi, So I began to do some housecleaning on my mesh since I realized it has too many polys and needs to be simplified. I saved a new copy of my mesh to be turned into a low poly shadow of its former self... But I'm running into problems. I'm selecting unneeded edgeloops and getting rid of them with the Delete Edge/Vertex…
Let's not forget that this is not the first trailer for this game. Last year at e3 2013 they showed off this a bit. [ame=" https://www.youtube.com/watch?v=P3xKbPooKAo"]Final Fantasy XV E3 2013 Trailer - E3 2013 Sony Conference - YouTube[/ame] and a bit of the gameplay as well…
I thought this is big enough news to share...since usually Wacom has avoided having their digitizers put in monitors that were not cintiqs. Basically what's being presented is a LED LCD (possible ISP panel) that has a wacom digitizer build into it. The design of the monitor is not only to rest on ones lap or up right on a…
Hi there, I just found this place yesterday looking for images to help me along the way on my 797 model. And I came across lukepham's 797 project. I came here looking for some advice on what I can do to increase workflow, And Just basic lessons in modeling. Ive watched MANY tutorials, And it boggles my mind how many things…