Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…
Hi! I tried to make a Save Presets script, but there is a problem with reading values from ini file. Here the script:( me = getSourceFileName() dir = getFilenamePath me iniFile = dir + "mECSPV.ini" global allSavedPresets = (readValue ((getINISetting iniFile "Presets" "names") as stringStream)) global edgeToCut=#(5, 16) as…
First select the root joint (the one that all other joints are beneath) Then in rigging menu category, -> Bind Skin (options) Bind to: Joint Hierarchy (all joints underneath the selected joint) Bind Method: Closest distance should do, but you could try heatmap as well. Then Apply and Close. This will do what you did…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! We had a great turnout last Challenge - each month I think we have more participants, and most importantly, more finished pieces! You guys n gals continue to impress :) It's time for our round of voting for March and April - just to clarify,…
Hello, Ive been trying to bake out an nCloth simulation from maya to get it into a game engine (Unity, The realtime cloth isnt really any good). . I have a few options that I've been working with and I cant get any of them to work right. 1) nCache. I have a plugin in unity that will allow me to play nCache animations. This…