looks like a fun game but I cant bring myself to get excited about it when its this far away from release. from what Ive read the game seems quite modular, you have to work on each part of the gameplay in isolation. I just hope this modular, ordered, gameplay feels natural and still gives alot of freedom to the player not…
That game took some interesting liberties with character proportions and designs. I was at EA during its development, but didn't get a first hand look at the design process. Here's a write up from Bioware,…
Their changelist doesn't mention it. And their docs don't talk about it. They seem to have fairly standard brush controls, either painting into the UVs or painting by projection. https://docs.instamat.io/Products/InstaMAT_Studio/Layering/Layering_Interface/Brush_Properties As you've found, the plagiarism machine regularly…
We are looking for a talented hard surface 3D artist with an inclination for space to contract that can create realistic and cinematic spaceship assets for our indie game. The game is a single player, space exploration, and combat, rouge-like game, that takes inspiration from some aspects of Eve Online. High fidelity space…
So, the reason why you want to use your greyscale layer as luminosity and have it set to the very top is a luminosity layer will take the values of that layer and apply them to every layer below. Lets say you have a base layer of 50% midtone grey and want to paint part of it red with a multiply layer. Doing a full 100%…
I had not a very extensive sculpting training, small sizes mostly during my much younger years. And would say it doesn't overlap digital sculpting a lot IMO. Sculpting in Zbrush is much more brush interaction with always 2d screen image at a time like usual painting than actual sculpting really. Feels very different. Would…
Keybound Studios is a New York-based AA / iii studio looking to grow their team both locally and remote. We are looking for an experienced and driven Art Director to join our team. This role is for someone with strong communication skills, strong artistic vision and ability to work with remote team members. The Art…
Hi all, I've followed a tutorial I purchased from Eat3d with the introduction to kismet. I'm using UDK May. I've followed the section on a camera fly through. It works in Kismet, just scrubbing the timeline, but as soon as I hit play in editor, I just spawn at my player start as usual and can run around/whatever. I'm not…
Hi guys, Proud to be able to finally show off my Star Citizen work produced for Cloud Imperium Games. I was tasked with designing Goss II (aka Cassel), a holiday resort planet located in an exotic binary star system featuring an iridescent nebulae. The task was to produce three shots, an approach shot which the player will…
Alright, I'm working on the Darkmod (for Doom3 engine). It has come up that metal items of dfferent materials tend to look too similar. ie: gold and brass are hard to distinguish i deifferent lighting. As the player will be searching for gold items to loot I wuld like to make the gold and brass stand out as the material…