Hello everyone. I'm having some trouble figuring out a good and efficient workflow surrounding making high detailed models that features reliefs and ornaments, just like a ionic or composite capital on a column, mostly seen on old roman architecture like these: I did a little test on modeling it in 3ds max and this is my…
@Tiles you can be honest without being horrible like this. Your goal should be to help people while wanting them to still make art. Sometimes tough love can help some personalities, but it's not something I'd risk on a stranger. @jcourtchandler Welcome to the journey! The fact that you are posting and looking for answers…
I hope this is the right forum.. anyways, Hi! I'm working on a Unreal 4 game, and to get cloth to work I've learned I should use a Nividias PhysX plug-in for Maya. But when I install the plug-in nothing appears in Maya. I downloaded NVIDIA_PhysX_For_Autodesk_Maya_2013_64bit_3.00.01116.02380.msi from Nividias site (I'm…
65 inch DLP Mitsubishi WD-65731 My old rear projection HD set started getting some screen burn and was having flickering problems. Felt it was time to move on. Just set it up late last night. HD cable looks great on it. 360 looks great too. As you can see, DOAX2 is going to break it in very nicely. Will have to break down…
Because Spaghetti create splines with a lot of verts it requires the most optimization, but its still faster then aligning a spline line by hand over a complex shape. To optimize it I set the weld threshold kind of high 10-20 and it gets rid of a lot of the jag and weirdness but not all of the vert/spline weirdness goes…
Having some issues with VRay and 3DS Max. I'm trying to work through this tutorial: http://www.digitaltutors.com/tutorial/1083-Creating-a-Photorealistic-Bedroom-in-3ds-Max Using Windows 7 64 bit, using Max 2013 He's using Vray to set up Cameras and materials, which I have no experience with. Still a little new to Max,…
Ok, so I've got a pretty simple spline mesh with an also simple scrolling wave texture (with some vertex colors for fadeout at edges) added in. when i get a very short distance away from the objects, they fade out in chunks as you can see in the screenshots. this happens both in the viewport and when i hit play. is there…
I'd use a layered texture node(not a layered material), add both your oclour and shadow map texture, set the shadows to multiply and then use the UV linker(Window>Relationship Editors>UV Linking>Texture-centric) to choose which texture goes to which UV set.
Hi there tigerheart! Interesting thread. It's been long time since I've touched something similar, but here it goes. There are some points to consider and obvious omissions in you script seen in last image you posted: 1. I don't see the script even working; there is no copy made for the other side. 2. There are no bone…
RTT will output to whatever UV channel you tell it to use. It's under "Mapping Coordinates > Use Existing Channel". In your above example it is set to 3. Set this TO channel to whatever you set the UnwrapUVW channel to be (normally by default its 1). To set the FROM you go into the material editor click the map, and set it…