Been having a few issues with Curvature maps not working on my latest piece of work. I'm doing a large portion of the work flow from nDo, dDo and using the nDo map converters as the work house to create most of the maps needed to plug into dDo The first piece was a pretty simple Pillar, I did have some issues with unwanted…
@Nuclear Angel , thanks! I agree, thanks for the tips. I would like to test others poses, but without a proper rigging would be a hard task and time demanding. I did this pose in Zbrush, no rig. So since my focus is modeling & texturing I keep the pose simple enough for presentation purposes and also to match more the…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a 3D Character Artists, 3D Environment…
I created a mesh from Reality Capture (high quality) with 950 photos of a statue (using iPhone 12 Pro Max) that is smooth in real life. The mesh is about 2.8 million triangles total. Some small flaws with spots that are low poly/low detail. Overall, it looks great with the color texture on. However, without the color…
Ok, there are a lot of things that need to be addressed here. The first thing I notice is that everything feels very rushed here. Its lacking any sort of consistency, the wheel look like they were created one way(baked from highpoly?) and you've got a lot of mis-matched photosourcing going on, with some really odd choices…
Thanks guys :) @coots7 it went up to 4 artists. @Melonman I don't know how much fresh information there is but here goes: Practice. Iteration and refinement: and then some more. Lighting has to serve both the story and gameplay so those things should be taken into consideration from the start. Gather a lot of reference,…
Kick start your day with some fantastic art from some fantastic artists. * ZBrushCentral - hku75 creates a stunning sculpt based on Steve McCurry's photograph * CGHUB - Crazy and imaginative art by pkok ZBrushCentral If you're a fan of some of the stunning photography by Steve McCurry, then this one is for you.…
Been spamming this one across the "what are you working on!" thread for a long time already, so thought i'd create his own thread. It would be a lot more usefull when i was starting i as i could receive some more focoused critics, but i'm still not that comfortable creating my own threads among the great ones that are…
Hi, I’m Neil Gallagher and I’m one of the Lecturers at the University of Hertfordshire, I look after Games Art and Design BA & MA. Well done for posting here, I wish more students were like you before they go of for their interviews. You mentioned some great courses above, also check out the Creative Skillset website as it…
Hey everyone, I've created a texture to be used on the inside of a domed cieling and I'm having trouble getting it to map correctly. The texture is 2x2 squares, and using a UVW Map modifier in Max I've mapped the texture to planes creating the look I want, but this doesn't give me correct maps to use in UE4 (as far as I…