Been awhile since i posted here. Been quite busy nowadays that i haven't made time to post any WIPs but here's a piece i started awhile back. Finally made time to continue on it. His face is still symmetrical at the moment consisting of quickly placed features.I've also went in and concepted folds here and there. He's…
Hey guys a Character art student here, and someone who is new to this site . I started something from a concept to make it a game ready character . I would love to have feedback from you guys on this . What do you guys think about the form, proportions , silhouette and general feel of this guy . It's still in the blockout…
I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions? Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
WIP of a model I am working on inspired by an awesome concept from Morten Skaalvik (https://www.artstation.com/artwork/4lVYk) there is still a lot of refining to do but I would love to hear your feedback and comments :) . I am planning on taking this piece all the way to a game res model with textures.
Hey folks, I was recently inspired by the new trailer for the BotW sequel and wanted to finally attempt to do this character justice. Block in & sculpt are in-progress. I'm aiming for game-res with painterly PBR textures and a simple environment for presentation.