Greetings, My name is Tom and currently I am looking for a job :poly121: I have 8+ years of experience in game industry. At this time I made: -AAA rpg: The Witcher -AAA rpg: The Witcher 2: Assassins of Kings -I was outsourcing for AAA fps shooter: Sniper: Ghost Warrior 2, AAA fps from Japan (TBA) and many Indie games in a…
I'm working on a game using Unreal Engine 4, Maya LT 2018, and Photoshop CC. My game lets you make your own character with different skin tones, clothing, and body size/shape. How can I add blood and gore to the game? Do I have to make new 3D models for each character model and clothing (which would make it take forever to…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Here is what I do. I have two routines depending on what is asked of me: 185cm/79kg. Reg workout - 0615 I do a 6km run 4 days a week. Takes about 30 minutes. At gym 2000-2200: 2 hours. 5 (Wed/Sun off) days a week. * First 20 minutes is stretching of arms, legs, shadow boxing. * After the above warm-up, I go to speed bag…
The first time I played half life 2. Right after i defeated the Helicopter boss with the airboat, i got off on one of the sand bars and was looking around for where I can continue on my adventure. I then though I saw an NPC so I used the Suit Zoom to see what he was doing. It was the G-Man, he looked at me then walked…
You have alot of wasted texture space going on there, you have a lot of stuff using unique map cordinates that could be mirrored to give you more room on your UVs. Its also not a very good idea to have things mapped slanted like that, it makes doing straight lines and fine detail a lot harder as well as look jaggard. I…