At one point (on a Blog) I read that they might push back Max to 28 of April...don't take my word for it, but if they indeed had that option, it would have been a better one. EDIT: Because tools evolve, I'm one of those people who much prefers having PolyBoost and CAT already bundled in Max since I hate having to tackle…
Note: This post was originally posted at the requests subboard of polycount, but a friendly mod hinted us towards this subboard as better place to show the project to the audience and to hopefully find additional 3d modelers. Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's…
If you mean I'm somehow frustrating per with this thread, I'd be happy to talk it out with him in PMs... Actually I'm fine working on props at work, I would do character but in no way would state that I'll 'only' do character. Actually at Ubi at least it doesn't pay much more and it's a ton more headache and pressure. What…
This performance is his favourite. It’s his absolute fantasy. Of course, the others — paltry little Catnipp and their salivating sycophancy, for instance — are quite pleasurable in sparing, truncated moments. And those moments are dear. But nothing quite compares to the relative delight of whetting the relentless…
This performance is his favorite. It’s his absolute fantasy. Of course, the others — paltry little Catnip and their salivating sycophancy, for instance — are quite pleasurable in sparing, truncated moments. And those moments are dear. But nothing quite compares to the relative delight of whetting the relentless rapid-fire…
Here's a little introduction onto what these are and why I am sharing them. If you want to skip to the nitty gritty information skip down to the first line of bold text that's where all the good stuff is. I originally wrote The basics. a couple months back as a means to show people a way to progress in their art. Since it…
Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's just a working title at the moment and we can reconsider it later. Brief description: I had plans for such a project for quite some time but it was more of a vague idea than anything else. In late January 2009 I decided to…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
When I saw Mari indie I got really excited... but then I read that it is limited to 2 UDIMs and 4K maps. The only reason I wanted Mari was because I wanted to use it with Amplify Texture for Unity. I wanted to paint up some really high-res, large set pieces to bake into the Amplify virtual texture. For that you need many…
Bullshit alert - this was written by someone who doesn't actually know anything, at a time he probably shouldn't have written anything. The posts below are the most informative, but if you must read this one, just know that it doesn't necessarily reflect reality. -- TL/DR: Go to school and get a regular degree, because if…