Hey there im looking to hire a 3d character artist for a new game for the Ouya, Its called Chronicles of lucas and it will be a cel shaded style game resembling wind waker. here is a rough sketch of the main character, If you are interested please send me an email at aburton.live@gmail.com with some examples of your work…
HAHAHA, ok wow somehow you misinterpreted something big!, I was not commenting on THAT comment, I agreed with those pointers and I applied those elements into my model. someone else said you don't know shit about anatomy and then they said if you did it would look better and I said I'm working on it and they said you…
Now that all the cloth has been done I exported them into Max 2010 where I skinned to my base character ready to be exported as fbx into character creator. Shots in Character Creator seeing how the cloth performed.
Hello, I am currently working on this character for a personal project animation and was looking to get some feedback before moving on to some marvellous designer tutorials for the clothes. So I have retopo'd and UV's the character for texturing and animation. The Character is going to be a stylised baseball player who…
So i asked on a FB page before this, i was asking about how many polygons is the limit when one wants to model a character for current gen video games. someone gave me an answer of '40k tris'. im not sure if i can trust this though, (1) first of all, do people call it 'tris'? i thought most people just call it 'polygons'.…
I'm a character artist with 3+ years of experience and I specialize in creating real-time 3D characters. Currently, I am working as a remote freelancer, based out of St Louis, MO. My goal is to work on projects that challenge me artistically with a team of like-minded, passionate individuals. I am driven by a deep passion…
We're a small team of professional developers hard at work on a side project called Halfblade. It's a 3rd person action RPG with a lot of Souls and Last of Us influence. We believe games should suck you into their worlds and leave you strategizing hours after you stop playing, so we're creating a game with intense,…
I have been using ZBrush to sculpt a character for a University module, but I have a few questions about workflow. (I'm fairly new to ZBrush and character modelling in general). What would be the best order to do retopology, rigging and unwrapping in? And should the retopology of the clothes and body be done separately?…
Hi! For those of you who model characters, how open do you model your characters' eyes & mouths? Do any of you have a good reference/tips for a neutral face expression? I'm modeling a stylized/cartoony male. Thank you!
Even in characters as extreme as those in the Darksiders universe the fundamentals are still there. Take a closer look at Death or any other monster/character with visible musculature and you'll see that the main structure correlates pretty close earth creatures. Additionally, their stuff is super tight. Just take a look…