Hi!! =) This environment was one of the two final projects I completed for the Environment and Props Master's Degree at Voxel School, and it was created in 5 months alongside this prop NEMA Machine (a WWII encryption machine). This time the goal was to recreate a concept art and do just a beauty shot of the environment, so…
@EmkaStudios Very nice job, some top notch modeling + accuracy is pretty tight especially track link (...kinda my thing) tho noticed slight faceting on those exhaust shrouds but don't mind me just being nitpicky, also when time permits drop in again to finish it off :+1:
I had not a very extensive sculpting training, small sizes mostly during my much younger years. And would say it doesn't overlap digital sculpting a lot IMO. Sculpting in Zbrush is much more brush interaction with always 2d screen image at a time like usual painting than actual sculpting really. Feels very different. Would…
Update on trailer two. Trailer two is more action based than trailer one. Which was telling more of the story than two. Two is to show what I can do. with the software.
Hi folks, Okay, I'm a second year student studying 3D game art and design at AIE. I'm just sticking some renders of my first group assignment on here for year 2 to show and let you critique "YIKES!!". I worked on it with two other people. We all agreed on doing an Apocalyptic City Building. One guy did the inside and…
Aloha! If you're looking for an technical / systems designer with oodles of Unreal Engine* and professional experience, you're in the right thread! *I can certainly quickly adapt to work with other engines too. With two years of experience working with and directly on Unreal Engine 4, and six years of experience working…
Decided to enter this time, I'm choosing Camille. A new character with cool concept, too bad she's only has few skin options so I'm gonna make her new one. The theme is basically futuristic/robotic with demonic taste. Can't think of any cooler name, so she's gonna be 'Steel Specter' until further notice (open to…
That looks really impressive and polished. It looks like you put two years of thought and work into it.... especially with such a small team. Sound design is really good too.