Hi, I have looked around on this site for this problem and haven't exactly found what I was looking for to solve it. Here is my problem: I am trying to follow a tutorial titled "petrol pump game asset" and the guy shows how he used vertex painting in 3ds max, so he can assign materials while in substance painter; however…
I've always wanted to make a good and intriguing dungeon crawling game, with a combat system based on animations and timing, think of something similar to the combat system used in dark souls. The combat should be challenging but fair, however I never really had the time to start making this, until now. The player will be…
I little funny/creepy story here. (idk if right thread for this, but....) In past few weeks, sometimes when I do some texturing work with my tablet (Wacom bamboo pen & touch) when I finish work and I put the pen aside of the tablet, weird things start to happen. First it started to shake mouse cursor, there were just a…
Hello all, While I am currently learning my foundations, I have found that many
character artists leave posing more as an after-thought… I almost always see posing getting left towards the end of
the project but is there a tutorial that covers the importance of creating a
skeleton / skinning your block-out model as early…
[image]http://www.bofonline.org/images/bof-anim.gif[/image] Project Name: Blades of Fury Online Note: Blades of Fury is an Indie project; all jobs taken are voluntary and will receive no payment. The main purpose of this game is not to beat commercial games or become famous, instead, its for us developers to gain more…
As a student currently enrolled in Computer Programming, I have found it difficult to obtain an internship with my limited knowledge and underwhelming professional experience. Most companies I applied to required 3-5 years experience, which seemed impossible to achieve if I was not given the initial opportunity to be…
tldr, bout projects being made for portfolio collecting dust.(helpful to op since they just started a new project) Neat, I've been thinking about how "we" create things for the portfolio and they end up, like you said put into a dark room never to see the light of day. (issue is though most of us use others conceptual…
I caught this over in the GameTextures Discord and figured I'd give what you asked for. The previous comment about the lack of edge highlights is spot on. Some of that can come from smart lighting, but most of that is going to need to come from your texture work. Also agree with wires/textures/mats, especially if you're…
I just had an epiphany this night and decided to redo all node graph and got able to get it working 100% (i'm really enjoied this challenge, thanks to @.Wiki and @RN for the colaboration). I'm gonna list here my step-by-step to document my progress. Main issue: I was using the same corrector for Left and LeftUp, and that…
Looks good! I think two things that could really help for your next project would be relaxing your edges a bit, and pushing your material definitions. Your edges are a bit sharp, so they're not going to catch as many nice highlights. It's a bit unintuitive, but especially for game assets, it's important to soften sharp…