Thanks dude :) Spent today getting it rigged and on the dude, then spent some time trying to match the texture to one of their darker Agatha helmets. Just got to do a hand painted wear pass over bits and a little cleanup tomorrow i think, then Package for hand-in (OMG FAINT)
Hey guys, I'm trying to fake a void/hole in my personal project. I have a negative height value, full roughness value and pure black. However I am confused about whether to give it a 0 or 1 for the metallic value. My intuition is to naturally give it a non-metallic value as there is nothing metallic about it, however to me…
@sacboi thanks my dude <3 Always appreciate you. Saw some tutorial for getting tiles to follow a spline in Designer, so spending time making my own version. This is bare bones wip. https://www.youtube.com/watch?v=Lok8cb47lCI for anybody who wants to check out the tutorial!
Is there anyway to apply one material to the object in one view-port and a different material in a different view-port? or have x-ray mode only effect specific meshes? what I'm trying to do: In persp mode I want the mesh to have a normal lambert so I can see the model easily for modelling, but in my side view-port I want…
lololol I used to be a narcissist.. thought it would help me get girls.. then I realise you just have to be fat bald and loaded .. well two out of three aint bad..
I also can't answer for directly in max but you could bake that to a flat plane and then just apply it as a tiling texture. You'll get more non-destructive iterative power that way too.
Derp Derp Double post!. I've started on work on the texture, I really need to get the model into the Editor before I do anymore work on it, so I'm going to focus on that now.
Congratulations man! I hope all goes well! I'm working on getting myself out there as well, still no job. I wouldn't mind hearing about the whole experience. Keep on rock'n.
Brad, Good luck at blizzard man. I am sad I didn't get a chance to stomp your ass in Magic The Gathering. Someday we shall meet again on the field of battle.
It is indeed an improvement @Donkey_Kong. Here is how I would approach this next: 1. Pick 1 shot that you will use to prove out the whole process 2. Add a placeholder character as reference for scale. You can use metahuman to get something close. 3. Use it to better understand if you got the proportions right. For that you…