Indeed. Well, I shall not dispute a) your size or even b) the fact that you are from a larger country ( superior is too subjective to argue unfortunately ). Nor even will I doubt the fact that you've tasted Toblerone. ( indeed not a bad little piece of confectionary by any means ) I have however the superior experience of…
Yeah Building from the base looks like a good way to begin. It's not necessarily the way to start. If time is your limiting factor then it really isn't possible to give you a fail safe rule because no one can judge what works best for you. All anyone can do is give you guidelines as to what works for them. Would it be…
walls of text are great. it means you engaged and thinking ;) Yes in some cases having a highpoly for nice edge highlights can be good, usually for hero assets, floorboards on an overall environment not so much in 80% of cases. Some games do more highpoly than others depending on art direction and how their engine best…
Right, so here is what I would suggest doing. I would stay away from designing your own stuff for now. You'll need a hole lot more art under your belt to figure out good design language etc. So make real world stuffs, (you can do sci-fi I wouldn't 100% suggest it at the moment) So pick a subject matter and do a series of…
Hi, I tried to help give you a direction and vision, basically if i had to do it myself i would attempt something like this: All credit for 98% of the design obviously goes to the concept artist i just manipulated it to get my idea for you out fast so i don't lose it:https://www.artstation.com/artwork/mX8av This is what i…
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…
Project: Design and Create a Cute Stylized Alpaca character model for a game, within reasonable ~4 week timeframe(negotiable) to style and standard expected. The Alpaca is meant to be cute, fluffy(no hair or fur simulation, just mesh) and have a very defined cute expressive face. For this project, keep in mind that there…
Hello Polycount! NOTE: This is now completed. The sketchfab link can be found here: https://sketchfab.com/models/a5bdbf816dc54b7e89e2a691c3d65709 It's been a while since I roamed/stalked these boards, last time in search for critique on my head sculpts. Now I'm looking for some aid in my conquest to make two concepts of…
INTRO There are many ways to skin this cat, here will be looking at the processes we will use for Metal Shock Game.This Post Summarizes The PC Game development process from zero as an independent producer as I go through the steps of creating a next gen(?) game. The guiding philosophy is to fail fast, that means: 1. Find…