Hello everyone, This is small project I did recently, main purpose is for texturing practice. Zbrush, 3dsmax, and substance painter is used in this project. Screenshots are taken from unreal. bigger screenshots are at https://www.artstation.com/artwork/zDb2dZ concept is taken from Jovana Damcevska…
After unsuccessful searchs,Do you know how to make an extrusion of faces, not along the normals or an axe, but according to a vanishing point ? Indifferently in 3dsMax or Maya. Thanks ! Walter
Hello everyone I'm new is just starting to use these modeling software Mudbox for example, 3DSMax sketchup and I used it as a graphics engine CryEngine 3 free sdk
Hi, :) Whats the best way to start a model in zbrush (humanoid)... Making a low poly basemesh in 3dsmax or starting with zsphere and zsketch to make that base mesh? thx :thumbup:
http://img371.imageshack.us/img371/8218/lego22mu.jpg That was made in 3dsmax 7 and photoshop, in maybe 4 or so hours. This was made in Real Life, in maybe four or so seconds.
Full Portfolio : https://www.artstation.com/hwamin Hello. My name is Hwa Min and I am looking for work in the US! I can work in a variety of styles and I am proficient in Maya, 3dsmax, Blender, Zbrush, Substance Painter and more. Please message me at hwaminjung@gmail.com
I made this sculpt to improve my basic workflow from concept art to final 3D print. So it is not yet finished ! but I tried some ‘beauty shots’ with Arnold in 3DSMax / Photoshop
For example...(not my pic) I'm using 3dsMax... totally drawing a blank, especially with how the wires are twisting and connecting and the spaces are even. Is this some how done procedurally?