I really enjoy the effects this game portrays, and it definitely is a game that keeps you on your seat is a duoxan said above Definately a game i must have :)
This is rough sketch over the base form i already had. mostly blending the disconnected area created by spine tool. And to define shape, basic cutline, etcs.
All of the weapons have normal and specular maps. I was using the 3PointShader and getting screengrabs from Max for the renders. Is the specular not defined enough to the point that they feel flat?
That's awesome! I would kill to play a game with these in it! My only complaint is that his paws could be a bit more defined, but other than that he looks great.
Ah okay I see, so what exactly are the tangents doing? I assume they define the vertex angles of each vertex, or does the smoothing group control that?