Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a 3D Character Artist, 3D Environment…
I created a test vertex color background for unity using the great article by Simon Schreibt. I still have a few issues with the technique but find it an interesting challenge to re-create. I am not using the mod software. This example sphere is 10k triangles and based on an image provided by Optikz.…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hi, Im trying to create a nice Landscape but idk why my Landscape doesnt look that great...I want to create it as realistic as this: This Guy "just" created a Landscape Blending Material with 2 Quixel Materials.. Well i took the Brushify Template from the Asset Store and replaced the Materials with Quixel Materials.. Here…
Hi guys You want to join the team that creates one of the most anticipated games of 2014 - The Witcher 3? CDProjekt RED has opened up four new positions: Quest Designer Level Designer Environment Artist Character Artist Pretty sweet, right? All four positions are available in Krakow, Poland. City of Kings. Want more? The…
Hello fellow artists! I was wondering what is the industry standard in regards to using either the alpha channel for transparency when creating a texture, or creating an opacity mask? In school we learn to utilize the alpha channel of a texture, but I was watching the Sci Fi Floor texturing video from 3D Motive and that…
your props look really great. the composition of your scene leaves something to be desired however. you're creating a bulls-eye in the middle of your render. There's no clear central focus though, but it's extremely difficult for (my) eyes to freely explore the scene. If this is a play space, the player may also be…
Looks great, very cool looking selective that demonstrates both imagination and technical ability. I'd dump the characters, it's not what your resume is aiming for and it muddies your specific worth... which is, I would think, your ability to create and use environment assets to make great next gen worlds. Your most…