Yeah, some of the features are pretty basic ; and indeed for some specific parts I sometimes end up working in a regular 3d environment. But still at the end of the day being able a 742mb OBJ without any slowdown is pretty important (doing exactly that right now !) - and to some extent is just as, if not more important…
Hey everyone, I just finished working on the tower and the wall. It was extensive work and I had so much fun! To showcase the models, I created an environment using UE5 and Quixel. I tried to make the environment fit the concept, make it as simple as possible and also let it blend with the models. The tower is 1 model, the…
Hi everyone, I'll be documenting my work on a new environment project in this thread. I've been away from Polycount for a while, so I hope this will be a good start to being active in the community again. This project is something I've been wanting to work on for a while now. I'm hoping by the end that it can replace an…
While I agree that working on something else for a bit (preferably something smaller and quicker, as to you can bang it out complete with polish before you end up fiddling and second guessing too much) can help when working on a large project, I just wanted to chime in and say knowing when and how to finish a project…
https://www.artstation.com/artwork/4N51K1 This Playable level is running at 1440p - 40 Frames per second on a RTX 2080 on Epic Scalability Setting. (Unreal Engine 5.3) Over the last 3 months I have been working on this playable level as both an optimization and environment design exercice, learning all the intricacies of…
Apply at http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=58520 Job Description: Budcat Creations is looking for talented Environment Artists to round out our team. The ideal candidate has a passion for creating top quality games and has demonstrated the technical and leadership skills to get the…
Hello everyone, taking the time to finally post my WIP environment based on Metro Last Light. To be more specific, I am trying to do my best to replicate the first level when the character wakes up. Even though this is my first environment, after being comfortable with prop creation and side projects, my main goal is to…
ENVIRONMENT HIGH-RES MODELER Epic Games, located in Cary, N.C. is looking for talented modelers with an ability to model detailed High-Poly Environment Assets for Next Gen engine tech. Cinematic quality work needed with strong sense for detailing. Hyper-Real Shader knowledge a big plus but not required for this position.…
Hey pals! I've been experimenting with cel-shading in Maya and I've gotten some really nice results using Arnold's Facing Ratio method (tutorial for the basics of it found here https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader). I've made my own changes here and there but it's all…
Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…