Hi, I worked on a car model and am posting some WIPs for the 3dmodel Car Render Challenge 2024.It's an AE86, which I based off a bunch of reference images and I believe toy model diagrams. The stills for the competition submission should be up in a couple of days.This car will also be featured in an upcoming short…
Hi, im working on haircards grooming and im facing with something unexpected . I thought when i rotate haircard mesh the Texture will automatically follow its path but instead od that i get this result:
Hi everyone, for my final thesis I'm researching programs to create trees for games! While I really didn't want to have to make a survey, I was strongly recommended to do one by my supervisors. So if you have the time, it would help me tons if you answered it, it's completely anonymous and very quick to…
Hey! I’m excited to share this new tutorial, where I'll guide you through the entire process of creating a stylized rifle for video games! We'll cover everything from concept to final render, breaking down each stage to make it easy to follow. https://www.youtube.com/watch?v=yHCIAm8WyYw Feel free to reach out to me if you…
Hi,Im trying to achieve something that looks similar to what you can see on the attached image, something like histogram looking pattern with distorder option, I need to add I'm quite new in Designer so maybe I'm asking for something super easy :D I would like to have an option to disorder the pattern to be able to achieve…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments.I went with closed mouth, and as I'm about to…
With the deadline tomorrow its fair to say that life certainly got in the way. Trying to balance work and the demands of my baby twins has unfortunately made progress on this exceptionally non existent. But I do still plan to finish this, and will continue to work away on it, I'll post updates when they are worthwhile. In…