People have chimed in on me thinking my ideas don't fit in UT but I'm fairly certain you're underestimating UT if you think orbiting stuff in space is outside of the realm of it. There have been plenty more space-maps including my favorites Space-Noxx and Hyperblast. Hyperblast literally has you jumping out into the vacuum…
I'm not sure how many people create T&A style artwork solely to get views, probably very few, that wasn't what I was suggesting, but it is probably a consideration in some case (I don't read minds so I won't speculate further). I think the main reason people create any type of subject matter is because they like it, when…
I think 1 looks best for the characters, the crazy hair has a cool vibe cut those hexagons on the leg tho, why do you need hexagons for ? You seem to be very inspired by bad sci-fi concepts, the pistols forms are in that same area Really take a step back with the pistols. How does a real pistol look ? Compare the…
LAST UPDATE: ----------------------------------------------------- I will start with a little description on the design choices and what not. What probably won't be a suprise after checking screenshots as core for the inspiration is Boba Fett, and overall Star Wars starships aesthetics. When thinking what I could do for…
Hmm let's review those screenshots then... Lava and rock textures look standard, tec/metal textures look horrible. Screenshot #3 being the first best example i saw. Also, no texture blending, that's some clean edges between lava and rock. I'll never ever understand why people keep throwing in noise into metal textures,…
Hey guys, It's been a while since I last posted on this thread ! But I certainly haven't gave up the project yet. :) I'm not working completely alone on this anymore, a fellow programmer is working on the ship's movement, the races integration and possibly an upcoming multiplayer when the basic gameplay features will be…
Hi My name is Sean I am extremely new to udk , while I know very little about udk I know a great deal about modeling and level design. My experience comes from making custom maps for halo 2 vista. Although an old engine it is capable of making some pretty nice stuff and I learned a great deal about tags and shaders and…
Asherr's MMORPG reviews of MMOs he's played: :poly142: World of Warcraft: (currently subscribed but rather bored and thinking of quitting) + easy to play. + quick leveling. no real grindfests needed as you are leveling + all classes can solo almost 90% of non-instanced quests. + lots of humor through the quests and game in…
You have some good work in there but I think you're holding onto some weak pieces that might hold you back. Always flush out your older, less attractive pieces with newer ones. It's good to have volume but a bad piece can easily wipe out a lot of the gains you get from some really good pieces. Substance Designer Stuff You…