So right now I have 3 characters in progress. The main one I am working on will be a starcraft warcraft mash up although right now it looks primarily starcraft like.
Vertex color isn't cheap - its 32 bits per vertex and can't be shared as readily as texture information. It really only makes sense if you are applying unique information to sparse geometry or have a fixed limit on texture samplers and have run out. For reference, the vertex color data on a 500 triangle mesh is roughly…