Hello To All Lovely Polycounters, You guys are the best!! Here, i tried to make this Old Stone fountain Game Asset.It's 2700 Tris and uses 2048X2048 Color map and normal map and very generic spec map.My Inspiration being stone fountain being used in games like Prince of Persia and game which i recently played Assassin…
This is an old maya project that i did a while back. Before i thought there was nothing wrong with this but now i realize that the lighting is not appropriate or felt weird (not getting the bright yellow from the car) Please leave your suggestions.. Thank you in advance :smile:
Hello Guys, the last week I worked on an Old Post Office Scene in Unreal Engine. I go along with a conecpt art of Artyom Vlaskin: http://artyomvlaskin.cgsociety.org/art/928298/928298 I want to show you how it looks like to build up a scene. Hope you like it. Updates comming soon.
Sorry for my english I have the problem with the realistic render of the old man ,and i don`t now how I can make it more realistic ,i have a great tutorial from Cgcoockie ,I pick this material and drop my textures on this shader, but in not works... please help ,if somebody knowes the solution .
Hey all, This is my first time posting a WIP and I am looking forward to your critiques. The idea behinds this model is taken from an image of an old hospital room where the paint on the walls is falling apart and the beds are in a terrible state (rusty and busted up). I guess I am trying to achieve this horror looking…
A scene I started in 3DS Max. Once I began UV mapping, I decided to stop torturing myself, and set it aside for a while. I'm now revisiting the project again in XSI. This is my study in modular creation, with tileable textures, and reuseable assets. In the end, I would like a small scene of an isolated station. Some vines…
Hello, I'm currently working on a scene from a concept by Artyom Vlaskin, but taking my own interpretation of it by trying to mix the old style found in the concept with a cleaner more modern look, making it look like it was built in the era depicted on the concept but well kept and still used today. Looking forward to…
Is there a way to disable that god awful bubble dialogue for poly operations for example? A way to make it go back to the old chamfer/extrude/inset boxes? I cannot stand this bubbly crap which does not update correctly and costs me an extra 4 clicks just to see changes I made every time I use the tools.
First post. My idea is kind of like the title suggests. An old warrior who endured the brutality of war plays a sad song to escape his pain. The scars are real and mental. I intend to post an idea board first then a concept before I begin any modelling or texturing. Below is a mood board from internet ref. Below is a mood…
Well god help me I'm back. Game art has changed a bit. (rant begins about the good old days of game art, polycount, the price of everything, MY GOD the number of polies in things has gone up, I think I'm going to hide out in the low poly section for a bit until I can get over the shock. Thankfully though Polycount still…