A centaur made for a 3D Character modelling module on MArt Games Design Course Critique is welcomed of course! - First ever PolyCount post, first ever full character model! ... I'm new 0.0 Youtube Video turntable - https://www.youtube.com/watch?v=aWcbXMwzV3Y
I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it modifies the model geometry itself. I've got the most basic model - a cube with proportions that make it into a 3D rectangle.…
The Tiger tank, modelled for a 3D Modelling module at university, first year. More imges can be found here: http://s1201.photobucket.com/albums/bb342/Nantchev/
I would like to know which file-types (models/textures) are best for use in UE4 ? And can I attach textures to models and do some modelling in UE4 or only Blender? (what is possible in UE4 editor?)
I would like to improve (make more details) models like these…
Hi, I'm Jake Nolt and I am an experienced hard surface modeler with 4 years of experience creating game engine based apps, mods, and games. I work in Unreal 4 and Unity3D so I am very familiar with texturing for their material systems. Skills include: Hard surface modeling Organic modeling High poly modeling Low poly…
HI All, I don't believe i've posted anything in a particularly long while, despite being a member for quite a few years. I'm currently working on a portfolio and with that i'm trying to learn new techniques and expand my skill base as quick as possible. I can handle lower polygon models with ease , but my experience with…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
I’ve recently completed a 3D model of Saitama from One Punch Man. The design captures his signature minimalist yet powerful look. I focused on achieving the iconic balance between simplicity and strength in this character. Let me know your thoughts on the model!*mod edit: removed link to store page*
I have tried to model a gun so many times whether it would be a pistol or an assault rifle or any other I have never been able to get it right or even finish it.... What is the right way to model weapons what parts should be attached and what shouldn't like should the buttstock be extruded out or separately modelled etc?…
Faceless (Blacklight Studios) is in need of talented 3D artists who can do Character models and or Prop models In addition to talented Animators who have rigging experience to envelope the world of the game being developed in Unreal Engine 4. We are especially looking for people who have experience using Unreal Engine,…