Hello! Hope you like this 3d model! I'm open to constructive criticism! (Tris are 3220) Also made an armor plate version of him! Link below takes you to a webplayer that showcases his animations! http://dl.dropbox.com/u/11214337/adventurer/armor/WebPlayer.html What do you think?
Hi people, more than a year later, working from time to time on my free time I finally finished this model, it is a character inspired on the knights of the 14th and 15th centuries. It has about 8k tris and 3 texture maps 1024x1024 for head, 2048x2048 for body and 1024x512 for weapons. All the pictures below were rendered…
Time to get cracking on a new Environment. After the last scene I did I know where my short comings are. The camera angle will be a bit different to try and replicate. Also I need to figure out how to do splinters on wood. I am thinking it would just be alphad planes? Some of the textures seem to be open for interpretation…
Hey guys did this Watch Tower for a RTS Game . I used 2 Trim sheets which were already being used in other buildings and made this from them and added detail with 2nd UV channel . I hope you guys like :)
Hi, Ive been working on a modular environment for a while now and have come to a point where I could use some constructive feedback. If anyone has the time to help me find a way to improve things I would appreciate it. Also, if there are any other images or info you need please ask me and I will see if I can provide it.…
I'm finished this project. More information on my Artstation. -- Original post Hello .
My first post ! I worked with Blender and Marmoset. All texture paint with Blender. I think change my light, less color. Next step, create a tileable texture.
Hello, I actually working on my first animation under UE4 and here are previews of the environment where the scene take place. This is also the first time that I work with PBR materials. Keep in mind that the lightning are temporary and will be changed for the final scene. I ask you for some advice and reply on how I can…
The clothing detail on this is incredible! I'm so inspired by it. I definitely think you're doing a great job of capturing the style of medieval clothing.
I figured I could start a thread for this instead of continuously posting in what are you working on. I'm still working on this and I've just now placed some grass meshes and generic foliage. I still need to get some junk growing on top of the ruins and I'd like at least a couple more larger plants.
So the indie team I work with has just released a lot of new screen shots of one of the levels I have been working on these past few months. I couldn't think of a better community than Polycount to post them on, so let me know what you think!