For my Uni Project I chose a scene from the Last of Us. I will add more foliage and destruction and put it in UDK to add lighting. Here is a render of my work so far and the AO
Hey I'm looking for a small UDK scene/level. I'm an audio engineer and looking to add foley, ambience and soundtrack features for my uni studies. If anyone is interested, you'll be fully credited =].
I like the helmet - the model has a overall good highlight/shadow look but if you going to add something to the helmet i would add a circle of "earholes" (like they are inside headphones), you could add white squadname letters (alpha, beta etc.) or other (white) stickers to go along with the filtercaps. But on the other…
nice scene, good texturing, is that in an engine or not ? if so is it possible to add detail textures/normal maps ? would add a lot to the scene, and if you could parrallax map the floor or add a little bit of geometry could be an improvement. looks very nice either way though.
Hey :) I will try to change the colour to white/grey, and try to add some brown rust. I didn't say the context but the mod is on a tropical environment (jungle) and city. I will try and add more dirt everywhere and add grunge to the text. Thank you :D
Is it okay if I add and then move them? I know you can add edgeloops to a mesh after it has been unwrapped, but you cannot move them after you add them because it will warp your textures. Are cages the same or can they be treated differently?
That's actually the deadliest aspect, far worse than loss of jobs. From an artistic standpoint sure I get more crap to add to a mood board, but socially/politically there really needs to be regulation or the whole world is going to lose it. Even categorisaiton would suffice, like on arstation if I do a seach and add the…