When I try to load my material I made in designer in painter it won't load sp starts getting stuck. And it doesn't put my material on it. I've waited over 5 minutes to load it on 256 and it didn't load. I tried loading it in substane player at 4k and it loaded within a few seconds. SD and SP are both up t date.
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
@Eric Chadwick could you move this to tech talk forum please, I just don't think it fits in Substance forum. Admittedly I mentioned SP but this isn't about how to texture in SP, it's about how to design UV and whether or not chamfer should be used in some cases. (I think I posted this in tech talk forum and it got moved…
Here's a quick test I did using a single smoothing group synced workflow between SP and UE4 Bartalon is correct, the smoothing artifacts will be visible on your normal map but this doesn't matter in a synced workflow as both SP and UE4 are calculating the tangents/bi-normals in an identical manner(mikkt) NM is 16bit…
One of the cons of xNormal is that it doesn`t support .fbx files and it is slower than SP, but AO maps generated by xNormal are so nice! Substance Painter has nice feature "match by mesh name" so you don`t need to explode your mesh before baking. If you use SP for texturing i would suggest you to bake your maps there, it…
Substance painter is so cumbersome to use that i would go with Quixel if you don't want to loose a lot of time and have work being done instead of trying to figure out how SP work. SP will probably get better in 3 to 5 years but as it is now it's a no go for me. So many artists are quicker with the good old photoshop…
Hi, I just finished modelling jacket from CP2077. As Im quite new to modelling I would like to aske you how should I apply details like zipper and stiches through normal maps to my lowpoly model. Should I try model it in maya or zbrush and later bake it in SP? Or just try to hand paint it in SP. How would you do that?…
Hello Everybody , i need some help to improve my workflow for character modelling . i mainly work in zbrush , maya and substance painter . i will write down my workflow and then the problems i face . if you can help with any of these problems it will be very helpful . so 1 - ( CONCEPT ) so i start by collecting some…
wes.sau, Modo can't export tangents & bitangents. So for UE4 I just import Normals. @Warren, nice! I haven't tried baking within SP or SD, good to know it works. I think Jerc mention the viewport in 1.3 would sync to MikkT... I'll give baking in SP a try, though for many of my bakes I need to stick to modo because I use…