Hello, so I set the project to this main file, and opened the scene for this rig and this is what the viewport is looking like. Instructions for the rig are: Below are the steps to load the character’s textures: How to Load Textures in Maya Open Maya. Go to File > Set Project. Select the main folder of the project you…
Can you expand on this at all or point me toward some documentation? I work with materials (in 4.27) with a TON of boolean switch parameters which are enabled/disabled in instances....
Where is the "enable dx11 rendering"? i noticed they moved the 'preferences' out of view but i can't find the "enable dx11 blah" button... :( anyone know?:\
I think this is what you are looking for: When this is enabled, then it will display the selected object with edged faces, regardless of the edged faces is enabled or not.
@Jerc hey, thx for reply, but with normal channel disabled, height enabled material looks like this With normal enabled, height disabled it looks right, same as in Alchemist.
I tested with huskar and maiden, and they have alpha enabled, they didnt some time ago, so maybe they enabled it already in all heroes, is easy to test anyways.