Hey guys, i find really awesome doing things in Zbrush with Zmodeler for hard surface modeling, just i need more to do it, and to make some complex shape. Do you think it is acceptable to model in Zbrush instead of traditional software like Max or Maya for hard surface? I really enjoy doing it, more than do to it in Maya…
Hi, For some context I do environment design (hobby) mainly, but I am starting to do more and more modelling instead of depending on others for models or purchased kits. I have been delving into making rocks both realistic ish (with brushes) and stylised with the base Blender brushes. I saw a Mark Kingsnorth retopo addon…
Hey everyone! 😊 I’m a game programmer looking for a 3D modeler to team up with for a small game project. My main goal is to gain experience working with a team, and I’d love to create something horror-themed – but I’m open to brainstorming ideas together! About Me & Past Work I’ve been developing an MMORPG called…
Hello guys, this is my first post here! I just joined today, excited to be here and learn from everyone and hopefully help someone as well! I am in desperate need of some feedback on a character I've been working on in my freetime since the end of December 2024.. The more I work on it, the less I like it and I am…
There's some issues. Sculpting this is pretty fun so far! Using https://sketchfab.com/3d-models/elephant-skeleton-911c4b93971f410dbfffc13e9f7dae41 and https://sketchfab.com/3d-models/asian-elephant-97dff9acc5164877ad590fd731cfaff1 as References.
Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…
I made a 3D model generator (of course its AI) that can generate 3D model from 3-5 images. I personally use it to generate the base, and then, fix here and there in blender or brush.https://3d.beviai.com/
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…