Hey guys, i find really awesome doing things in Zbrush with Zmodeler for hard surface modeling, just i need more to do it, and to make some complex shape. Do you think it is acceptable to model in Zbrush instead of traditional software like Max or Maya for hard surface?
I really enjoy doing it, more than do to it in Maya to be honest.
Replies
Just make sure that whatever workflow you use is not slowing yourself down or your coworkers if you are part of a team. For instance, unnecessarily heavy models, surfaces left to be cleaned up by someone else, things that look good in Zbrush but don't bake well can all be issues. Ultimately, when working within a team this will all be decided/agreed on with your lead.
I force myself to explore different things when working on folio pieces. I wouldn't even use methods I am not comfortable with on a freelance job let alone as a team member.