Over the past 2 weeks I've had several crashes when using 3dsMax 2012x64, all of them when dropping a swiftloop, usually when I am using the shift function. I have shift lock disabled in accessability so it can't be that, does anyone have any ideas? Oh and the objects I am modeling on are fairly simple, (crashed once on a…
Hi, Yes you need 3dsMax8 or up to have a stable experience. 3dsMax 6 and 7 do work somewhat with regular materials, but the directX viewport is very unstable in max6 and 7. Not much we can do about with ShaderFX. For 3dsMax7 yo might be ok with using the standard and advanced material, but Glow and SSS will for sure not…
Hiya peeps, I recently did a video tutorials on how to paint out ugly seams using 3dsMax's render to texture and Photoshop "patch tool" Enjoy! And if you have any questions or requests I'll be happy to assist. [ame] http://www.youtube.com/watch?v=M-maHIFYhb0[/ame] ~t
Hey everyone, I don't know if this has been asked several times but I don't find any answer or explanations about this. I have a 4096x4096 gradient texture in tiff format 8bits/channel with 3dsmax viewport texture resolution set to 4096 and Nitrous D3D 11 Feature level 11. Any idea why is this happening and if there's a…
Hey there, this is the model i will be attempting! Its a weapon from the WoW game. I remember Creating a model like this with Milkshape, and what i did was place vertexs around the blade and use the 'fill' function, i then extruded the model and shaped it, i was wondering if the same could be done in 3dsmax, if so could…
It depends on what version of 3dsmax you have and what type of shaders you can run. If you're using 3dsmax 2009 you can use the new composite map (metal ray material) and set the layer to multiply like you would in PhotoShop.
Autodesk Released a hot fix for 3dsmax, fixes normal maps in the viewport. Or does it? I haven't tested it out yet so let me know if it launches missiles at Russia or something crazy. It includes a fix for displaying normal maps in the viewport correctly. This was largely brought about by one of the many normal mapping…
Hello, Want to share my work. It is a 3dsmax Modifier for topology based weaving. It has many weaving options. https://youtu.be/H7JHSDuhb_g https://youtu.be/y_tI5qgbTi0 I'd be interested to know your opinions and/or suggestions. Hope you like it!
Once upon a time, when I knew what the hell I was doing in 3dsmax, I thought there was a button in the biped rollout menu that would allow the biped spine to rotate in a reverse curve manner. - As shown with biped #2, in the picture #1 is the normal way the biped spine rotations look. #2 wasn't there a button that would…