new update. http://www.digitalfossils.com/Download/VoidWorld-Jul-29-12.rar Summary of changes: * A snapping bug in Align -> Cylinder tool is fixed. Thanks!
http://wiki.polycount.com/PhotoshopTools?highlight=%28%5CbCategoryTools%5Cb%29#Export_Tools a whole lot of them on the wiki. I personally like d1vSave, dunno why :)
This could be useful to you: http://wiki.polycount.com/TexturingTutorials?highlight=%28\bCategoryTextureTechnique\b%29 or even just browsing around the WIKI - http://wiki.polycount.com/Polycount
keep in mind that it's vertex count that matters. Here's the bit from the wiki. http://wiki.polycount.com/PolygonCount?highlight=%28%5CbCategoryEnvironmentModeling%5Cb%29#Triangle_Count_vs._Vertex_Count
Because it's just now starting to get looked at. This actually started in 2010 (or perhaps earlier): http://vfxsoldier.wordpress.com/2011/10/29/whats-happening-with-lucasfilmpixar-collusion-case/
WIP 29 Still trying to figure out the battery ammo undercarriage mesh so that all I need to do is add support edgeloops to it to get it to a highpoly look.
Global Gam Jam 2010 | Jan 29-31 http://www.globalgamejam.org Anyone participating, or hosting a GGJ event? We'll be hosting a jam here at PlaygroundSquad :) Looking forward to a fun event!