Your website is extremely distracting to me. Those wire frames are no good. They hurt my eyes and my soul, especially against the white background. A quick way to do this in max is clone the object, go to material editor, click on wire frame darken the wire frame to whatever color u want. Apply the material to the new…
Butthair has great questions. When I have error messages I don't understand, I always use the rule "when in doubt, reset xform and collapse stack" if that doesn't work - Make a new box primitive and in the sub-object mode of that box click "attach" and attach your suspicious objects to that box... delete the polygons of…
Hi dejawolf, (assuming we're talking about 3ds Max) if you want to create a copy of an object mesh into a new object you can use two methods:* SnapShot <node> copy the exact node mesh representation with transforms and create a new Editable Mesh object * SnapShotAsMesh <node> copy the node mesh into a variable. To create a…
No, it doesn't affect exports as far as I recall, it seems mainly to be a viewport drawing optimisation issue - the UVs sometimes magically fix if you just stop moving the viewport and select a vert or something. And adding a Unwrap modifier shows the UVs are all correct. Blaizer: Well, viewport performance really depends…
If you want to select backface vertices... shouldn't you still be in wireframe mode or at least rotate around to verify you have the correct selection? Rather than attempting a "blind selection". Usually I have the opposite problem ( selecting unwanted back face verts ) when I thought backFaceCulling was on. Personally, I…
I think unless you have the the same mesh shape/resolution, you will always have this facetted pattern, it will just get smaller/ less noticeable as the lowpolys shape nears the one of the highpoly. When I bake heightmaps, it's mostly baking down tiling highpoly geometry to a plane, can't say much about object-specific…
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@
Is it possible to hide the materials for certain objects in my scene? example the instances of an object. i would love to have just the main object show only the materials and the instances not assuming they all use the same materials
Hi everyone I have a very anoying problem, I have my custom game, my custom pawn. When I right click within the editor and choose Play from Here, then It works perfectly and I got my character displayed on screen. But when I launch the game with the editor window ( like launching the game really ) my pawn is not visible,…