Hey folks. Posted this a while back when still working on the low poly (shout-out and thanks to those who added their advice). This piece is targeted as a 1st person, or very close to the camera piece, so micro detail was very important for me. Final tri count was 6.3k Tris with a 2k Dif/Norm/Spec/Gloss that could easily…
I've tried all manner of color management configurations and formats but i cannot get maya to show me exactly what the image will look like when its saved. its infuriating. Here is a screen shot of the render window and the resulting .PNG (happens in jpg, maya iff, tiff formats also) file opened. Swapping around what is…
Hi everyone, I'm a beginner in 2D game art and I have a lot of questions before I begin. What tool should I use if I want a style like : - Rayman Legend (http://images.g4tv.com/ImageDb3/272013_l/rayman-origins-e3-2011-screenshots.jpg) - TowerFall (http://www.towerfall-game.com/newsite/images/screenshots/KingsCourt.png) -…
I got tired of not knowing what all the different options in the Nvidia DDS Photoshop export dialog box did, so I sat down and tried them all. I also did some online research for the types that weren't obvious. This isn't complete, as I'm sure I'll get some feedback on things I got wrong, or omitted, so please let me know…
Anyone know where I could get ahold of some fully animated bird or fish models? I am creating a freeware screensaver as a learning exercise in Ogre3d engine. I want to use Boids AI motion to simulate the flocking of birds or schooling of fish. I will need either a couple types of birds or fish. They should be animated for…
(@killnpc) Did quickly try today composition wise what it would look/feel like with arches on the second floor, but idk it just feels a bit too much for my taste: It could potentially be done with a bit more work; creating different arches, readjusting the sizes of walls etc... but don't want to spend too much time on…
@Obscura So wait maybe you could try some thing like this? it gets a result kind of like this but i just used the same gradient as a vector map and also as a scale multiplier to give the center leaves more of the effect of coming straight out instead of pointing any which way. You could probably boost the luminance of…
Long time, no update! I haven't touched this project in ages, but a lot has happened since my last post. Topology in Maya: Basic Texture variations: A start for Breed variations: I have also started on the simple rig I will use to create a few suuuuper quick idle animations. In Unreal, I still have to create the blueprint…
Hi @MujtabaYousuf I'd look into nailing down the anatomy fundamentals for a head first. Do some ecorche and skull studies in zbrush. Study the plane changes of faces and landmarks/measurements. You can get started by taking a look at the free pdf online 'Anatomy for Sculptors'. Another thing you can do is measure out the…
Ooh, you worked on Minus Lab? 1) That's awesome, I loved the IGF build. Such a fun game. 2) Can't say it makes a great portfolio piece, though. Much as it pains me to say it, the visual style didn't add anything to the game experience, and none of the assets are individually impressive. Such is the nature of school…